![]() ![]() This is especially useful for units with long salvos. ![]() If you know you’ve panicked everything, you can stop an MLRS mid-salvo and use the rest to target a separate area. Instead, its main job is to suppress groups of enemy units just before an attack. Moving the MLRS closer to the frontline shrinks the dispersion of its salvo – while most pieces can reliably panic a fairly large area simultaneously, shooting all the way from your base may spread the hits out too much and leave some enemy units untouched. You’d expect the last type of MLRS, pure HE MLRS, to be used for the damage its rounds can inflict, but they’re surprisingly harmless. Except for very lucky direct hits, damage is negligible. If you want more on the topic, here’s Razzman showing how to juke SEAD missiles by toggling radar AA (juking is after 4:00, but he also shows some SEAD usage before that):ĥ0pt Chinese BM-24 softening a defensive line. Finally, bigger numbers of heavy SAMs can reliably down SEAD as it turns away after strikes. Planes fly at different altitudes, with SEAD and fighters usually being very high up, so getting IR in range is extra hard against SEAD. The indirect one is to find a way to position IR AA close enough to get kills. How do you deal with SEAD? The direct counter is to intercept the enemy bomber train with a fighter, rendering the SEAD meaningless. Having the SEAD arrive later will allow it to cover the bomber’s evac, and potentially even bait the enemy into turning their AA on. Having the SEAD arrive first means it will start evacuating while the more fragile bomber is still on the field, exposing it to AA. The correct usage is to send your bomber to do its task as usual, and time a SEAD plane to arrive on the scene just after that. SEAD’s job is to protect another plane, sending it alone is usually pointless. Better players will keep radar AA off until they need it, making SEAD-only runs pure risk, with no reward. Second, don’t think of SEAD as a way to earn destruction points. This allows the plane to shoot at any radar that is on while minimizing the time it spends exposed to return fire. Instead, know where the enemy AA is likely to be and start turning away as soon as you start getting in range. Don’t do this at home it’s a terrible idea ![]()
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